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Minecraft Fact Sheet

Digitally Convergent Media: Video game consoles are an example of a digitally convergent device, you can not only play games, but access to social media, surf the internet, stream films and TV content an upload content into cloud based servers. Cross-media content helps maximize profits and also improve reach to new customers. Production: All the phases of designing, developing and making the media product Distribution: The processes linked to delivering the media product to audiences both through tangible (disc) and digital (cloud based) media. Consumption: Explores the way in which media text is used by audiences for pleasure but also explores the rise of user generated content across several platforms Media Industries: A recent report by the UKIE suggests that the global games market is now worth in excess of US $100 billion a year In comparison to traditional media like film, radio, print and television, video games are much younger, exponentially growing since the 1970s....

Minecraft in class

How video games are traditionally marketed: -advertisement i.e. public billboards, TV, magazines, buses -word of mouth -reviews -pre-releases/ demo versions How Minecraft is marketed: -Through other games and platforms -mainly word of mouth -sharing mods and game footage against web forums -through YouTubers playing it -lego -social media Minecraft documentary: -minecraft is popular as it attracts so many age ranges and allows the freedom to create -who plays minecraft? wide age ranges, generally younger people, pegi= 7+ game, 5k people a day  join minecraft -Microsoft brought minecraft for $2.5 billion, out of the $80 they're worth. They will make much more profit out of minecraft as well as increasing the audience and sales for the rest of their products like Xbox and PlayStation -Youtubers who play minecraft: Britoni Johnson, Ali A -'Kids are able to create rather than destroy' -Stephen Reid -On average, people play minecraft 4 hours a day -Minecraft...

Making Media: The Jungle Book 2016

Production: -The Jungle Book 2016 was produced by Walt Disney pictures, directed and co-produced by Jo Favreau and written by Juatin Marks. -It was partly based on the original Jungle Book film but also drew more towards Kipling's original books, giving a darker tone -Part of Disney's on-going policy to create live-action versions of its earlier animated classics -Largest art of what is seen on screen is produces using CGI -Favreau wanted the film to be part homage to the classic Disney films of the 1930s to 1940s (possibly why a Bambi reference is made in the first scene) -All animals and landscapes etc. were created on computers, mostly by the British Digital effects house MPC -The JB16 aimed to create a more realistic look instead of a cuddly cartoon type feel -It targetted older movie-goers (possibly the people who were little when the original disney version of JB came out) -The humour was harder to capture being a live action movie -Favreau '...saw what Kipl...

Media Industries: The Jungle Book 1967

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Jungle Book was released in 1967 by Walt Disney productions, it was created at Walt Disney studios in California. Disney's animation studio had been responsible for developing many of the techniques and ways of working that became standard practices of traditional cel animation, pioneering the art of storybording and developing the use of the multiplane to create an early 3D like effect. Disney's personal control of he whole studio affected all stages of production and distribution. Before production of The Jungle Book started, Disney had streamlined the whole production system. Disney thought the first version of the script (original book written by Rudyard Kipling) was too dark for family audiences, that the audience would not be able to identify with the boy Mowgli, and that the villain, Shere Khan would be a cliche. Disney gave Larry Clemmons, the new scriptwriter, a copy of Rudyard Kiplings novel and told him not to read it. Disney always had the songs developing early...

Making Media: Coursework Submission

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The Website: https://lydiaclarke.wixsite.com/capella The Final Video: The Statement of Intent: For my dance music video I intend to use the song, 'In the name of love' by Bebe Rexha and Martin Garrix. I will be creating a narrative using the conventions of modern dance music, the lyrics also offer a narrative, helping my video ideas and the song fit well together. The song is suitable for the ideas I currently have regarding the video as the beat and the drops will fit with the shots I plan to take, showing that the song I chose was a suitable fit for my video ideas. I will show two different social groups through the two 17-year-old girls I have selected for the video. One of the girls shown to have a good, family orientated home life and the other with a lonely home life. The lyrics also allow me to create the narrative, and when the song seems to go soft I will use that as the 'argument' scene of the video, this will allow me to edit the vi...

Media Industries: Disney Timeline

Snow white - December 21 1937 Pinocchio - February 7 1940 Fantasia - November 13 1940 The Reluctant Dragon - June 20 1941 Dumbo - October 23 1941 Bambi - August 13 1942 Saludos Amigos - August 24 1942 Victory Through Air Power - July 17 1943 The Three Caballeros - December 21 1944 Make Mine Music - April 20 1946 Song of The South - November 12 1946 Fun and Fancy free - September 27 1947 Melody Time - May 27 1948 The Adventures of Ichabod and Mr Toad - October 5 1949 Cinderella - February 15 1950 Alice in Wonderland - July 28 1951 Peter Pan - February 5 1953 Lady and the Tramp - June 22 1955 Sleeping Beauty - January 29 1959 One Hundred and One Dalmatians - January 25 1961 The Sword in the Stone - December 25 1963 The Jungle Book - October 18 1967  The Aristocats - December 24 1970  Robin Hood - November 8 1973 The Many Adventures of Winnie the Pooh - March 11 1977 The Rescuers - June 22 1977  The Fox and the Hound - July...

Minecraft hmk research

Minecraft is a 3D sandbox game that has no official goal to accomplish, however has an achievement system. It allows players to have a large amount of freedom for how they want to play the game. It is a game where players dig (mine) and build (craft) different 3D blocks within a large world of varying terrain and habitats to explore. Minecraft is often referred to as a toy. Like the digital equivalent of legos as the digital cubes can be made and built into anything of your choice. Minecraft has two modes, creative mode and survival mode; survival mode is the more traditional mode where you start in a randomly generated world where you have to collect the supplies required to survive. Creative mode allows the player to create a world with infinate possibilities. You can customise how large you want the mountains to be, the lakes, oceans etc. Minecraft is only one game but has three versions depending on the device it is played on: computer (MAC or PC), a gaming console (PlayStation, Xb...